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Sound Library
This is my work section. It will contain every sound that I have made until now.
01
Music
Go Fishing~1
00:00 / 03:53
Bus
00:00 / 03:58
Other side~1
00:00 / 03:09
Daddy_hopes
00:00 / 05:00
02
Remixing Song
Through my eyes
00:00 / 04:12
Backroom in Tulsa
00:00 / 03:50
Californication
00:00 / 05:37
Dark horses - The long wait
00:00 / 04:53
Lost My Way
00:00 / 05:00
03
Theme song
Main_Menu_Theme_Song
00:00 / 01:54
Ending_Theme_Song
00:00 / 02:10
04
Sound Design
Cafe Ambience
00:00 / 00:31
AMB_Heavy_Rain_Outside
00:00 / 00:08
AMB_Light_Normal_loop
00:00 / 00:22
Breaking_Window
00:00 / 00:01
Bush_move_1
00:00 / 00:01
Bush_move_3
00:00 / 00:02
Bush_move_5
00:00 / 00:01
Bush_rattle
00:00 / 00:08
Cat_1_sound
00:00 / 00:02
Cat_3_sound
00:00 / 00:00
Cat_footprint_visual_spawn_sound
00:00 / 00:01
Choice_sound
00:00 / 00:00
Choose_Item
00:00 / 00:00
Complete_puzzle_sound
00:00 / 00:03
Cut_paper_2
00:00 / 00:00
Cut_The_Wire
00:00 / 00:00
Drag_Chair
00:00 / 00:02
FS_wet_floor
00:00 / 00:03
Corpse_bag_moving
00:00 / 00:01
Drag_The_Chair
00:00 / 00:00
Grab_sound
00:00 / 00:00
Doll_wear_cloth_sound
00:00 / 00:00
Fickle_Spawn
00:00 / 00:01
Glass_cupboard_open
00:00 / 00:01
Janitor_Dragged_a_corpse_bag
00:00 / 00:01
Janitor_Footstep
00:00 / 00:00
Key_drop
00:00 / 00:00
Knock_Window_1
00:00 / 00:01
Knock_Window_2
00:00 / 00:01
Lantern_energy
00:00 / 00:02
Light_lantern_energy
00:00 / 00:04
Lighting_bolt
00:00 / 00:04
Locked_Box
00:00 / 00:01
Lightning
00:00 / 00:02
Metal closet open
00:00 / 00:03
Metal drawer open
00:00 / 00:01
Metal door close
00:00 / 00:02
Mouse_sound_1
00:00 / 00:01
Mouse_sound_3
00:00 / 00:00
Mouse_sound_5
00:00 / 00:01
Moving_eye
00:00 / 00:00
Object_fall
00:00 / 00:01
Paper_Moving
00:00 / 00:00
Paper_Toss_2
00:00 / 00:01
Paper_Toss_4
00:00 / 00:01
Pickup_Payphone_Reciever
00:00 / 00:00
Put_book_in_bookcase
00:00 / 00:00
Put_On_School_Bag
00:00 / 00:01
Receive_Skill
00:00 / 00:04
Scissor_ghost_walk
00:00 / 00:01
Seeker_alert
00:00 / 00:02
Signal_Lost
00:00 / 00:08
Spray_drop
00:00 / 00:00
Step_on_leaves
00:00 / 00:00
Throwing_item_hit_smth
00:00 / 00:00
Trap_disappear
00:00 / 00:01
Turn_off_Lantern
00:00 / 00:00
Turn_on_Lantern
00:00 / 00:00
Use_spray
00:00 / 00:00
Use_general_item
00:00 / 00:02
Wood_plank_break
00:00 / 00:01
Wind
00:00 / 00:16
Wood_creak_2
00:00 / 00:00
Wood_creak_4
00:00 / 00:00
Wood_Stick_Break
00:00 / 00:00
Wooden_Door_Open_Close
00:00 / 00:02
Text_sound
00:00 / 00:00
Padlock_sound
00:00 / 00:00
Stone_Door_Close
00:00 / 00:00
Stone_Fall
00:00 / 00:03
Lift_Ring
00:00 / 00:03
walk_footstep
00:00 / 00:00
Question_sound
00:00 / 00:00
Heart_Sparkling
00:00 / 00:04
Crystal_Appear
00:00 / 00:01
Confirm_sound
00:00 / 00:00
Chain_Wipe
00:00 / 00:00
Hit_Monster
00:00 / 00:00
Hit_Stone_Normal
00:00 / 00:00
Hit_Mineral_Ore
00:00 / 00:00
Hit_Stone_Hard(No Damage)
00:00 / 00:01
Gem_Sparkling
00:00 / 00:02
Horror_Drone_Ambience
00:00 / 00:31
AMB_Heavy_Rain_Inside
00:00 / 00:08
Bookcase_fall
00:00 / 00:02
Brushing_sound
00:00 / 00:00
Bush_move_2
00:00 / 00:01
Bush_move_4
00:00 / 00:01
Bucket_Fall
00:00 / 00:00
Cage_Door_Locked
00:00 / 00:01
Cat_2_sound
00:00 / 00:02
Cat_bell_sound
00:00 / 00:01
Cat_Frightened
00:00 / 00:00
Cholk_Fall
00:00 / 00:00
Collect_Collectible
00:00 / 00:01
Cut_paper_1
00:00 / 00:00
Cut_paper_3
00:00 / 00:01
Doll_break
00:00 / 00:01
Exit_Inspector_Mode
00:00 / 00:00
Eye_blow_off
00:00 / 00:01
CPU_running
00:00 / 00:19
Doll_take_off_clothes
00:00 / 00:01
Ghost_using_big_scissor
00:00 / 00:02
Enter_Inspector_Mode
00:00 / 00:00
Ghost_general_footstep
00:00 / 00:01
Into_the_dimension
00:00 / 00:03
Janitor_alert-1
00:00 / 00:02
Janitor_sound
00:00 / 00:05
Jumpscared_1
00:00 / 00:08
Laugh_sound
00:00 / 00:03
Light_flickering
00:00 / 00:04
Light_on
00:00 / 00:00
Light_sound
00:00 / 00:04
Locked_Door
00:00 / 00:01
Mascot_sound
00:00 / 00:03
Metal closet close
00:00 / 00:04
Metal drawer close
00:00 / 00:01
Metal_door_open
00:00 / 00:03
Metal_lantern_creaking
00:00 / 00:01
Mouse_sound_2
00:00 / 00:01
Mouse_sound_4
00:00 / 00:02
Mouse_Running
00:00 / 00:01
Moving_Lightbulb
00:00 / 00:00
Obstrucle_destruction
00:00 / 00:06
Paper_Toss_1
00:00 / 00:00
Paper_Toss_3
00:00 / 00:00
Payphone_Ringing
00:00 / 00:03
Pickup_general_item
00:00 / 00:01
Projector_sound
00:00 / 00:14
PZ_failed
00:00 / 00:01
Red_Thread_Trap_sound
00:00 / 00:02
Scissor_ghost_sound
00:00 / 00:08
Seeker_attack
00:00 / 00:04
Seeker_charge
00:00 / 00:02
Silverware_drop
00:00 / 00:01
Text_sound
00:00 / 00:00
Throwing_item
00:00 / 00:00
Tree_Fall_Down
00:00 / 00:04
Tree_root_slithering
00:00 / 00:07
Unlock_the_box
00:00 / 00:02
Water_drop
00:00 / 00:00
Whisper_sound
00:00 / 00:08
Window_close
00:00 / 00:01
Wood_creak_1
00:00 / 00:00
Wood_creak_3
00:00 / 00:00
Wood_creak_5
00:00 / 00:00
Wooden_door_open
00:00 / 00:08
Wrong sound
00:00 / 00:00
Smithing_sound
00:00 / 00:10
Shine_Bright
00:00 / 00:01
Question_sound
00:00 / 00:00
Shake_sound
00:00 / 00:00
Gem_Sparking
00:00 / 00:03
Smithing_sound
00:00 / 00:10
Lift_Ring
00:00 / 00:03
Get_Key
00:00 / 00:01
Shake_sound
00:00 / 00:00
Bomb_sound
00:00 / 00:02
Choice_sound
00:00 / 00:03
Dot_sound
00:00 / 00:00
Surpise_sound
00:00 / 00:00
Time_over
00:00 / 00:03
Padlock_sound
00:00 / 00:00
Increase_time
00:00 / 00:02
Warning_sound
00:00 / 00:02
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